Remove The Games
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D2 log 057 – Tiles, pt.2

Catnip Games

I made a “master sheet” with all the tiles to keep things organized. I implemented a new material system for tiles. In addition to the visible texture, each tile had a lower resolution bitmap which defined the material at a given spot. They are now baked into tiles, so map editing is much easier.

Tile 52
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The 2020 Holiday Shopping Guide for Board Game Lovers

Brand Game Development

This is a holiday shopper’s guide to all things Board Games. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. Join my community of over 2,000 game developers, artists, and passionate creators. Hobby Board Games. Description from Board Game Geek.

Tile 130
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[Event Spotlight] How Mobile Game Developers Can Boost Engagement In The Casual Puzzle Genre With Competitive 1v1 Events

Game Refinery

Following the high-level trend of hybridization across mobile , more and more casual games have started introducing competitive elements into their live event strategies. This has become especially prevalent in the puzzle subgenre, with around 75% of casual puzzle games in the US top-grossing 200 implementing these features.

Puzzle 52
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My Elephant in the Room, Part 1

Designer Notes

Here are the games that I’ve worked on. Spoiler alert: Civilization 3 and 4 are going to come up a lot in the presentation… I also do a podcast where I interview game designers about why they make games, so check it out if you have time for 4-hour interviews. So, why should I go back to make a historical, tile-based 4X game?

Tile 98
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

using the Movie Maker mode , for the main menu of the upcoming FRANZ FURY game (made with Godot 3.x). using the Movie Maker mode , for the main menu of the upcoming FRANZ FURY game (made with Godot 3.x). We continue to release a new snapshot every week to get fast feedback on our bugfixes, and potential regressions they may introduce.

Beta 99
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Accelerating Load Times for DirectX Games and Apps with GDeflate for DirectStorage

Nvidia

Trying to hide loading in a game by forcing a player to shimmy. Trying to hide loading in a game by forcing a player to shimmy through narrow passages or take extremely slow elevators breaks immersion. The current Game Ready Driver (version 526.47) contains NVIDIA RTX IO technology, including optimizations for GDeflate.

Tile 52
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

using the Movie Maker mode , for the main menu of the upcoming FRANZ FURY game (made with Godot 3.x). using the Movie Maker mode , for the main menu of the upcoming FRANZ FURY game (made with Godot 3.x). We continue to release a new snapshot every week to get fast feedback on our bugfixes, and potential regressions they may introduce.

Beta 75